Showing posts with label Convergence. Show all posts
Showing posts with label Convergence. Show all posts

Monday, 16 December 2013

January mock - topic -'Technological convergence'-links to resources-

This is a useful website on Despicable 2 which you should research in preparation for the mock exam in January

http://variety.com/2013/film/news/universal-plans-worldwide-promo-push-around-despicable-me-stars-1200485833/#

Slideshare has a range of useful presentations on synergy and cross media convergence so use the search option to find something to revise from.


Thursday, 21 November 2013

Definition of Cross-media Convergence from the examiner

Cross Media Convergence is really a Business Studies term and refers to companies coming together vertically or horizontally (or both). The example often cited in exams is of Working Title making use of its parent company(s) to gain access to bigger stars and a better distribution network for their films. (We will learn some of these definitions next term so don't worry about them now)

Synergy basically means companies working together to achieve an objective that couldn't be achieved independently. 1 + 1 = 3

Cross-media convergence can help with synergy if companies are wise enough to take advantage of the links they have forged. Disney is an obvious example of a synergistic company from the top down from Film Studio to Kids' TV Channel (where it further plays and promotes its films) to the Disney Store (in the street and online) where your kids can pester you to buy all the merchandise and DVDs/CDs they've seen on the TV/Web or in the cinema

Definition of Technological Convergence from the examiner

Technological convergence refers to the process where new technology is moving towards single platforms delivering multiple media outputs that can be used to reach audiences, for example, a PS3's primary function is video gaming but you can download and watch movies from Lovefilm.com on it and also watch catch up TV and music videos.

Convergent technology is technology that allows an audience to consume more than one type of media from a single platform. Lots of aspects of the internet e.g. social networking, YouTube, online editions of newspapers and magazines are convergent.

If talking about film, candidates could, for example, point to facebook campaigns advertising a film or viral marketing spread via the internet.

Digital projection is convergent technology because films that are produced digitally have moved away from the physical film medium and can be supplied to theatres in digital format (lower costs for distribution versus higher start up costs for theatres switching to digital technology).

As the film is in digital format there are also cost savings as potentially less work needs to be done on the film to get it onto Blu-Ray, DVD, internet trailers etc as no physical conversion needs to take place because the film is already in digital format.

Wednesday, 20 November 2013

Homework question- week beginning 25th Nov- deadline-first lesson of the week


Answer the question below, making detailed reference to examples from your case study material to
support the points made in your answer.

How important is technological convergence for institutions and audiences within a media area
 which you have studied? Candidates focus on one of the following media areas though you may make reference to other  media where relevant to your answer.

• Film

• Music

• Newspapers

• Radio

• Magazines

• Video games